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148
uni_modules/nutui-uni/components/drag/drag.vue
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148
uni_modules/nutui-uni/components/drag/drag.vue
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<script setup lang="ts">
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import type { ComponentInternalInstance } from 'vue'
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import { computed, defineComponent, getCurrentInstance, onMounted, reactive, ref } from 'vue'
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import { PREFIX } from '../_constants'
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import { useRect } from '../_hooks'
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import { getMainStyle, getRandomId } from '../_utils'
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import { dragProps } from './drag'
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const props = defineProps(dragProps)
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const instance = getCurrentInstance() as ComponentInternalInstance
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const myDrag = ref()
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const myDragID = `myDrag${getRandomId()}`
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const state: any = reactive({
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elWidth: 0,
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elHeight: 0,
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screenWidth: 0,
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screenHeight: 0,
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startTop: 0,
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startLeft: 0,
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initTop: 0,
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initLeft: 0,
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top: 0,
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left: 0,
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attractTransition: false,
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boundary: {
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top: 0,
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left: 0,
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right: 0,
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bottom: 0,
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} as Record<string, any>,
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})
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const classes = computed(() => {
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const prefixCls = 'nut-uni-drag'
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return {
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[prefixCls]: true,
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[`${props.customClass}`]: props.customClass,
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}
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})
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const domElem = uni.getSystemInfoSync()
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async function getInfo() {
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const rec = await useRect(myDragID, instance)
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state.elWidth = rec.width
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state.elHeight = rec.height
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state.initTop = rec.top
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state.initLeft = rec.left
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state.screenWidth = domElem.screenWidth
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state.screenHeight = domElem.screenHeight
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attractFn()
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}
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function touchMove(e: TouchEvent) {
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e.preventDefault()
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const touch = e.touches[0]
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let left = touch.clientX - state.startLeft
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let top = touch.clientY - state.startTop
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const rightLocation = state.screenWidth - state.elWidth - state.boundary.right
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if (Math.abs(left + state.initLeft) > rightLocation)
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left = rightLocation - state.initLeft
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else if (left + state.initLeft <= state.boundary.left)
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left = state.boundary.left - state.initLeft
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if (top + state.initTop < state.boundary.top)
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top = state.boundary.top - state.initTop
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else if (top + state.initTop > state.screenHeight - state.elHeight - state.boundary.bottom)
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top = state.screenHeight - state.elHeight - state.boundary.bottom - state.initTop
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if (props.direction !== 'y')
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state.left = left
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if (props.direction !== 'x')
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state.top = top
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}
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function attractFn() {
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if (!props.attract || props.direction === 'y')
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return
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const screenCenterX = (state.screenWidth - state.boundary.right - state.boundary.left) / 2
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const centerX = screenCenterX - state.initLeft - state.elWidth / 2
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if (state.left < centerX)
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state.left = state.boundary.left - state.initLeft
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else
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state.left = state.screenWidth - state.elWidth - state.boundary.right - state.initLeft
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state.attractTransition = true
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setTimeout(() => {
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state.attractTransition = false
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}, 400)
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}
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function touchEnd() {
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attractFn()
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}
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function touchStart(e: TouchEvent) {
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const touch = e.touches[0]
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state.startLeft = touch.clientX - state.left
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state.startTop = touch.clientY - state.top
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state.attractTransition = false
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}
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onMounted(() => {
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setTimeout(() => {
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getInfo()
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}, 200)
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state.boundary = props.boundary
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})
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const getStyle = computed(() => {
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return getMainStyle(props, {
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transform: `translate(${`${state.left}px`}, ${`${state.top}px`})`,
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transition: state.attractTransition ? 'all ease 0.3s' : 'none',
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})
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})
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</script>
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<script lang="ts">
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const componentName = `${PREFIX}-drag`
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export default defineComponent({
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name: componentName,
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options: {
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virtualHost: true,
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addGlobalClass: true,
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styleIsolation: 'shared',
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},
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})
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</script>
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<template>
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<view
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:id="myDragID"
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ref="myDrag"
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:class="classes"
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:style="getStyle"
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@touchstart="(touchStart as any)"
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@touchmove.stop.prevent="(touchMove as any)"
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@touchend="(touchEnd as any)"
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>
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<slot />
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</view>
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</template>
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<style lang="scss">
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@import './index';
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</style>
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