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2026-01-05 12:47:14 +08:00
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<script setup lang="ts">
import type { ComponentInternalInstance } from 'vue'
import { computed, defineComponent, getCurrentInstance, onMounted, reactive, ref } from 'vue'
import { PREFIX } from '../_constants'
import { useRect } from '../_hooks'
import { getMainStyle, getRandomId } from '../_utils'
import { dragProps } from './drag'
const props = defineProps(dragProps)
const instance = getCurrentInstance() as ComponentInternalInstance
const myDrag = ref()
const myDragID = `myDrag${getRandomId()}`
const state: any = reactive({
elWidth: 0,
elHeight: 0,
screenWidth: 0,
screenHeight: 0,
startTop: 0,
startLeft: 0,
initTop: 0,
initLeft: 0,
top: 0,
left: 0,
attractTransition: false,
boundary: {
top: 0,
left: 0,
right: 0,
bottom: 0,
} as Record<string, any>,
})
const classes = computed(() => {
const prefixCls = 'nut-uni-drag'
return {
[prefixCls]: true,
[`${props.customClass}`]: props.customClass,
}
})
const domElem = uni.getSystemInfoSync()
async function getInfo() {
const rec = await useRect(myDragID, instance)
state.elWidth = rec.width
state.elHeight = rec.height
state.initTop = rec.top
state.initLeft = rec.left
state.screenWidth = domElem.screenWidth
state.screenHeight = domElem.screenHeight
attractFn()
}
function touchMove(e: TouchEvent) {
e.preventDefault()
const touch = e.touches[0]
let left = touch.clientX - state.startLeft
let top = touch.clientY - state.startTop
const rightLocation = state.screenWidth - state.elWidth - state.boundary.right
if (Math.abs(left + state.initLeft) > rightLocation)
left = rightLocation - state.initLeft
else if (left + state.initLeft <= state.boundary.left)
left = state.boundary.left - state.initLeft
if (top + state.initTop < state.boundary.top)
top = state.boundary.top - state.initTop
else if (top + state.initTop > state.screenHeight - state.elHeight - state.boundary.bottom)
top = state.screenHeight - state.elHeight - state.boundary.bottom - state.initTop
if (props.direction !== 'y')
state.left = left
if (props.direction !== 'x')
state.top = top
}
function attractFn() {
if (!props.attract || props.direction === 'y')
return
const screenCenterX = (state.screenWidth - state.boundary.right - state.boundary.left) / 2
const centerX = screenCenterX - state.initLeft - state.elWidth / 2
if (state.left < centerX)
state.left = state.boundary.left - state.initLeft
else
state.left = state.screenWidth - state.elWidth - state.boundary.right - state.initLeft
state.attractTransition = true
setTimeout(() => {
state.attractTransition = false
}, 400)
}
function touchEnd() {
attractFn()
}
function touchStart(e: TouchEvent) {
const touch = e.touches[0]
state.startLeft = touch.clientX - state.left
state.startTop = touch.clientY - state.top
state.attractTransition = false
}
onMounted(() => {
setTimeout(() => {
getInfo()
}, 200)
state.boundary = props.boundary
})
const getStyle = computed(() => {
return getMainStyle(props, {
transform: `translate(${`${state.left}px`}, ${`${state.top}px`})`,
transition: state.attractTransition ? 'all ease 0.3s' : 'none',
})
})
</script>
<script lang="ts">
const componentName = `${PREFIX}-drag`
export default defineComponent({
name: componentName,
options: {
virtualHost: true,
addGlobalClass: true,
styleIsolation: 'shared',
},
})
</script>
<template>
<view
:id="myDragID"
ref="myDrag"
:class="classes"
:style="getStyle"
@touchstart="(touchStart as any)"
@touchmove.stop.prevent="(touchMove as any)"
@touchend="(touchEnd as any)"
>
<slot />
</view>
</template>
<style lang="scss">
@import './index';
</style>